With the exit Command & Conquer: Generals The situation in the genre of strategies has changed significantly. Phenetesic RTS, which hitherto appeared almost every day (exaggerating, of course, but …), sharply lost popularity, and they almost stopped producing them. New representatives of the genre began to be like the brainchild Westwood: pseudoralism, a banal topical plot, telling about the next tricks of terrorists, a dynamic, but completely thoughtless action – in a word, there is no trace of creating a realistic game from the former attempts. Everyone considered it his duty to create something secondary and to the brain of the bone arcade.
Guys from Eugen Systems Let’s go even further. They created a 100 % clone Generals, who in fact turned out to be not just playable – he almost surpassed his, so to speak, predecessor. Following the principle of “Kui Iron, while hotly”, the developers began to create a sequel named Act of War: High Treason (Act of War: State treason). Let’s see if it is worthy of attention.
The storyline does not present any surprises. Again, a wealthy Russian citizen is by no means noble blood interrupts world peace of mind, teaching the chain of incidents. The car in which the US President was traveling from the explosion of Mina rushed into the air, like a traffic jam from champagne, and a little later many other politicians were captured by people. In addition to everything, people heading the FBI began to suspect about the treason of treason. Chaos, what can I say!
It is unclear, however, why do our own with you, sorry, “fellow countryman” – he seems to have no plans to destroy the planet. It will not work to understand its motivation – the script is full of logical holes, which no one is in a hurry to plug.
Since the previous part, the game process has not changed. We hastily rebuild the base, stamping the infantry, capture strategically important points, simultaneously earning money, and then we produce equipment and rush to attack. There is nothing new and original – the concept has not changed at all. But, as expected, any normal addition, there are small innovations.
The most important of them is the opportunity to invite mercenaries. If your army is close to defeat, you can urgently replenish the ranks. “Contract” fighters, as you might guess, are called up almost instantly – so if necessary, you can assemble the army very, very quickly. But the costs in this case are large – the mercenaries will not risk the lives of the enthusiasm, they require financial injections every three seconds. To go broke – easier. Therefore, “free birds” is necessary only in the most extreme cases.
Artificial intelligence did not change dramatically, but a little wiser. If enemy fighters sent for intelligence will meet the enemy’s obviously superior forces, they will immediately try to retire, and do not trample forward to die, as it was in the original Act of War. In addition, from now on, Silicon Reason does not sit in a deaf defense half of the battle, and at least sometimes takes out the sorties to your base. It clearly revives the game.
The emergence of the Navy has changed almost nothing. On the one hand, the presence of cruisers is vital – artillery preparation from the water significantly spoils the life of the enemy and increases your chances of winning. On the other hand, it is enough to build several warships, poke a cursor to the point at which they should sail-and you can forget about the courts for some time and pay attention exclusively to the ground forces. There is no feeling that you are a real admiral. Alas.
A single campaign is unlikely to surprise something. The tasks, as already mentioned, are non -original, although they are tailored with proper care;I will not say that they are bad, just … too ordinary. Built the base – ordered a portion of tanks – repulsed the attack – ordered another portion of tanks – smashed the enemy’s strengthening to hell. This scheme wanders from the mission to the mission, causing us only yawning and desire to lie down on the pillow. However, there are exceptions. To get into the rear to the enemy BetOnRed Casino revisione, not caught the eye of the guards, – the task is still reminds of Splinter Cell, But with a view of the top. At least entertaining. In general, you can state a fact: Act of War: High Treason obviously secondary, but playing, no matter what, is interesting. This is at the brainchild Eugen Systems Do not take away.
The graphic component does not cause stormy applause, but you can’t call it “middle”. The animations of the troops are very smooth, special effects, in particular the train from missiles launched from cruisers, deserves all sorts of praise, and the trees are so beautiful that screenshots taken during the game and printed on good paper will completely serve as a replacement for the usual picture. Only plow in the frame – and at least hang on the wall. It is a pity that the videos are made on the game engine – they are very boring and do not look very attractive. Well, not all Cat Shrovetide.
In general, we can say that the game – despite all its shortcomings – was a success. Of course, to the ideal Act of War: High Treason very far – there are not enough innovations, originality, fascination and, of course, a sane plot, because a banal story about the next conspiracy, except irritation, does not cause. If you are a fan of strategies, then getting to know the game for you. Well, if you only plan to join the arcade RTS genre, first of all, get acquainted with Command & Conquer: Generals. The good old “generals” are still better ..